The post apocalyptic Hawaiian island of Maui is filled with hostile creatures, especially at night.
A dynamic system keeps our world lit both day and night.
In order to get our landscape like this real world data was used from a part of the actual island: an 8km x 8 km area on a 1:1 scale.
I set up a custom workflow using QGIS and WorldMachine and broke up the landscape in 64 tiles of 1km². Above you can see the generated area. A landscape material in UE4 is blends layers based on the real life color variations in satellite imagery.
Here is a top-down real world satellite composite image to compare.
Every in-game day, the server generates properties for that day.
Together with the engineering team I was tasked to create a dynamic system hooking into these variables.
The clouds are generated by the third-party tool TrueSky heavily tweaked to our needs.
Sunset, sunrise, fogginess, rain. Temperature, humidity, cloudiness, time.
Along with careful artistic calibration: each day becomes truly unique.
Fractured Veil is still under development, you can check out the very active blog over at https://www.fracturedveil.com/blog/dev